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Players Gamemasters Setting
Basics & Ability Scores

Ability Scores
Alignment
Character Creation Outline
Glossary
Character Descriptions

Races
Human Ælfin
Arcanix Dwarf
Frank Halfling
Mongrel Moreau
Ogre V'reen
Occupations
Vital Statistics

Action Points
Allegiances
Reputation
Wealth

Character Classes

The Basic Classes
Level-Dependent Benefits

Strong Smart
Fast Dedicated
Tough Charismatic

Multiclass Characters
Gaining Experience and Levels

Advanced Classes

Qualifying for an Advanced Class
Acolyte
Aegis
Alchemist
Ambassador
Arcane Arranger
Archaic Weaponsmaster
Augment
Bodyguard
Daredevil
Dogfighter
Dreadnaught
Engineer
Explorer
Field Medic
Field Officer
Field Scientist
Glamourist
Gunslinger
Helix Warrior
Hunter
Infiltrator
Investigator
Kineticist
Mage
Magus
Martial Artist
Mystic
Negotiator
Ninja
Occultist
Oracle
Personality
Psychic
Samurai
Shadowjack
Shifter
Slayer
Soldier
Soulknife
Speed Demon
Summoner
Street Warrior
Swashbuckler
Swindler
Techie
Techno Mage
Technosavant
Thrasher
Tracer
Vitalist
Wilder
Wildlord
Witch
Xenophile

Skills

Skill Basics
Acquiring Skill Ranks
Using Skills

Acrobatics Athletics
Bluff Computers
Culture Diplomacy
Disguise Engineering
Intimidate Life Science
Linguistics Medicine
Mysticism Perception
Physical Science Piloting
Profession Sense Motive
Sleight of Hand Stealth
Survival
Feats

Acquiring Feats
Prerequisites

Combat General
Item Creation Metamagic
Racial Feat Tree
Traits
Campaign Combat
Equipment Faith
Family Magic
Race Region
Religion Social
Traits Filter Drawbacks
Equipment

Purchasing Equipment
Weapons

Ranged Weapons
Explosives and Splash Weapons
Melee Weapons
Improvised Weapons

Armor

Light Armor
Medium Armor
Heavy Armor
Powered Armor

Augmentations

Biohacks
Cybernetics
Magitech Augments

General Equipment
Animals & Mounts
Lifestyle
Magitech
Services
Vehicles
Carrying Capacity

FX Abilities

Spells Arcane Spells
Divine Spells
Spell Lists
Psionic Powers
Power Lists
Mutations & Supers
FX Items

Running the Game

Afflictions
Chases
Combat
Combat Modifiers
Actions in Combat
Combat Maneuvers
Special Attacks
Conditions
Space, Reach, & Threatened Area
Special Abilities
Traps, Hazards & Special Terrains
Vehicle Combat
Movement
Armor and Encumbrance
Vision and Light
Breaking and Entering
Scavenging

Environment

Catching on Fire
Starvation and Thirst
Suffocation and Drowning
Falling
Falling Objects
Poison
Disease
Acid
Electricity
Ability Score Loss

Friends & Foes

Ordinaries
Children
Challenge Ratings
Monsters

The World
North America
Anjikuni Region
Aztec Empire
Barrens
Incorporated States of California
Independence and the Inner Sea
Michigan Triangle
Minnesota Freeborn Alliance
United States of America
V'reen Territory
South America
Atacama
Brazilia
El Dorado
Nazca Empire
Europe
Asgard
Avalon
Caerleon
Athens Confederacy
Hässkönigreich
Iberia
Asia
Chinese Pillars (Zhōngguó de zhīzhù)
Mongolia
Republic of Japan
Rotting Lands (Gniyushchiye zemli)
Africa
Kingdom Ramesside
Kongo dia Nlaza
Sahara
Australia & Oceania
Antarctica
The Oceans
Atlantic Ocean
Atlantis
Bermuda Triangle
Deep Sea One
Pacific Ocean
Devil's Sea
Lemuria
Marianas Trench
Maelstrom
R'lyeh
Indian Ocean
Southern Ocean
Arctic Ocean
Yggdrassil
Organizations