Back to Transcendence RPG

Took a break for a few weeks and worked on Aerinwohl/Darkfall. It felt good to do some work not related to the Xenomega Campaign setting. I started writing, and it just flowed. Now, I’m going to do the same thing with Transcendence and Xenomega.

I would love for Transcendence to be its own Core Rules RPG. The only issue I have with that is my inexperience developing an RPG and how to pull it all together. I want to write, I want to get these thoughts out, but I am unsure of the best way to do. I want Transcendence to work with any genre so I can add worlds and dimensions to it later. I would love to use d20 as a base, but that is an old system that needs a good overhaul to something a little more fluid. I will still take ideas from it, add in some stuff from other games, but I’d like Transcendence to be easy to pick up and play.

I still like the nine Attributes. Its simple, definitive, and I think it covers all the options I can come up with. I may stick with the d6 system I wrote about in a previous post. I still want characters to be diverse though, so I’m going to avoid classes, but have archetypes at least that give bonuses and a theme to characters. The Glitch mechanic also works well, so I’ll figure out a way to incorporate that.

Characters will be stat’ed out using Attributes, Skills, Feats, Species, and Archetype. Archetype is more like a background and not a class found in other games. Its more broad and less specific, but gives a few bonuses to skills as well as the ability to use certain equipment or feats.

Other than that, I’m still working on it. I need to get this under control.

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