War Possum > Transcendence RPG
Transcendence RPG
eric
June 6, 2018
Yup, here’s the list of terms. Still going strong with ideas though, but this lays out a lot of what I’m working with and where I’m going with things. ability score: The number associated with an ability, usually ranging from…
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eric
June 6, 2018
After discussions with both friends and professional designers, I’ve reworked my goals, plans, and outline for the system I’m going to use for both DarkFall and Xenomega. As both are somewhat connected, it makes sense to use the same rules…
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eric
January 17, 2018
I love the d20 system, I’ll freely admit that. I want something simple, something easy, and something familiar. But I don’t want to use another company’s material. I’ve gone back and forth on what to use for the core, and…
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eric
January 1, 2018
I was sitting here going through PDFs, trying to figure out how to tackle Xenomega. I wanted to include undead, zombies and vampires, demons and devils, mutants and monsters. I want street level supers, but also cybernetics and robots. Super-soldiers…
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eric
November 20, 2017
We need some structure for Transcendence and Xenomega. Plans must be laid out, and each step tackled with diligence and one at a time. The basics are already out there, we can simply copy books that already exist and make…
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eric
November 18, 2017
Maybe the key to this is to just update and republish d20 Modern under a new name, with tweaks and adjustments found in Pathfinder and Starfinder to make it a new, modern d20 Modern. The rules are solid, though they…
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eric
November 18, 2017
Each night, I discuss things with other games to get a better feel for this system, what I want out of it, and how I should proceed with it. Tonight I had one of those discussions with an old friend…
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eric
November 7, 2017
War Possum is pleased to announce that the Transcendence RPG engine and the first setting using it, Xenomega, is in full swing. While we are using an older system as inspiration for the new ruleset, it is being updated, modified,…
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eric
October 16, 2017
Here’s the basics of the Transcendence RPG: Power Finesse Toughness Physical Strength Agility Vitality Mental Intelligence Wisdom Will Soul Psyche Charisma Spirit Attributes range from zero to ten, with five being the normal human maximum. Some things, like technology, magic,…
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eric
October 8, 2017
Continuing the line of thought of making new rules systems leads me back to Alternity. I have a soft spot for the game and I wish it would have taken off. It was published at the tail end of TSR’s…
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