War Possum > Articles by: eric
Author Archive: eric
eric
November 29, 2017
Let’s explore the various races still living on Aerinwohl. Most of the traditional fantasy races are present, some of them twisted a bit, and there are a few new ones from other supplements or mostly original. I’m not going into…
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eric
November 26, 2017
I’m taking a bit of a break from Transcendence and Xenomega to work on something different and get my creative juices flowing. This is going to be an update to a campaign setting I started years ago, bringing it up…
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eric
November 20, 2017
We need some structure for Transcendence and Xenomega. Plans must be laid out, and each step tackled with diligence and one at a time. The basics are already out there, we can simply copy books that already exist and make…
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eric
November 18, 2017
Maybe the key to this is to just update and republish d20 Modern under a new name, with tweaks and adjustments found in Pathfinder and Starfinder to make it a new, modern d20 Modern. The rules are solid, though they…
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eric
November 18, 2017
Each night, I discuss things with other games to get a better feel for this system, what I want out of it, and how I should proceed with it. Tonight I had one of those discussions with an old friend…
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eric
November 7, 2017
War Possum is pleased to announce that the Transcendence RPG engine and the first setting using it, Xenomega, is in full swing. While we are using an older system as inspiration for the new ruleset, it is being updated, modified,…
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eric
October 16, 2017
Here’s the basics of the Transcendence RPG: Power Finesse Toughness Physical Strength Agility Vitality Mental Intelligence Wisdom Will Soul Psyche Charisma Spirit Attributes range from zero to ten, with five being the normal human maximum. Some things, like technology, magic,…
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eric
October 8, 2017
Continuing the line of thought of making new rules systems leads me back to Alternity. I have a soft spot for the game and I wish it would have taken off. It was published at the tail end of TSR’s…
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eric
October 7, 2017
Not house decks, and not auto mechanics. I mean a deck of card and how to integrate that into a system. Follow the flow of logic. I want Transcendence to be something different. I’ve decided to go with a dice…
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eric
October 6, 2017
I’ve made a lot of changes to how I think about building Xenomega. I ran the gamut of published rules systems that are open content or have licenses to create settings and expansions for their systems. In the end, I…
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